![]() In the latest strategy game Age of Colossus, you will play as Commander Brian – training your own beasts, battling against the “Shadow Corps” in the arid desert.ĭefeat mutant animals to obtain reactive ores that enable you to breed and train giant beasts as war machines to be at your disposal.Ĭhoose from three classes that use different strategies to play the game. Captain Brian and his BIG buddy Mike, a mutated gorilla, are now the only hope for redeeming the world. The governments collapsed after waves of beast attacks. Unfortunately, these giant animals fell into the wrong hands – an evil organization named the “Shadow Corps”. Reactive ores from the impact have also brought creature mutations and awakened the ancient beasts hidden deep underground. i believe newer ones may have higher requirements.It happened after the asteroid (2005ED224) hit Earth – the human beings couldn’t do anything to stop the global desertification it has caused. Lastly you are using a 3+ year old version of pcsx2. unless you played the game 100% start to finish and did everything in the game with no lag, you can not claim this will work for full speed of the game. Just because you can move around at the start of the game for a few seconds at full speed, doesnt really mean much. I also would be skeptical at running at full speed during combat with a 2.8ghz i5 and gt圆60 running 4x native resolution. full texture filtering doesnt work good with 2d textures. almost no games support full texture filtering. Lastly why are you using full texture filtering. Have no clue why Aggressive CRC is on when running at 4x native resolution :/ (same with MTVU speedhack, required 3+ cores or it will drop performance). also the number of rendering threads can only be up to the number of threads on your cpu. If anything having that on, will just confuse people. SoTC works with hardware rendering, so why have that setting have anything to do with running sotc at full speed? You do realize that is only setting when you run software rendering right? the only point to use software rendering, is in games which dont work with hardware rendering. thats pretty common knowledge to speed up games :/Īnd thats all you had to say, was like turn EE/VU sliders up to 2.Īnd if this is a per-game settings for this specific game, why are you turning on software rendering threads and edge AA for software rendering? ![]() Not trying to be too rude, but is this post really needed?Īll you did was turn speed hacks on. Join us at /r/EmuDev Android Emulator accuracy tests:Īre you an emulator developer? Send the moderators a message if you'd like a user flair reflecting that. Game recommendations: /v/'s Recommended Games Wiki r/SBCGaming - Single Board Computer Gaming (Raspberry Pi, etc) r/EmulationOnPC - For PC and Mac emulation troubleshooting and support r/EmulationOnAndroid - Android emulation and troubleshooting General Computers Handhelds Consoles Nintendo Browse All FAQ Discussion Links Posts asking which games are playable/what the emulator is called/where to get it will be removed. There are very few playable commercial titles for PlayStation 4, PlayStation 5, PlayStation Vita, Xbox One, and Xbox Series emulators.This is /r/ emulation - not /r/flashcarts or /r/consolehomebrew.Please abide by reddit's site-wide rules on self-promotion. Any further videos should be packaged into a self post, accompanied by a submission statement that facilitates discussion. Users are permitted to post one emulator demonstration video per day as a link post.Comments stepping significantly over the line will be removed- use some common sense. Simple tech support or general queries not fulfilling that requirement belong in the Weekly Question Thread and will be redirected there. Self posts should provide scope for wider, interesting discussion.Use Google and check The Emulation General Wiki before posting. ![]() Don't ask for or link directly to pirated software or copyrighted material without permission of the copyright holder. To get started check out our wiki page or The Emulation General Wiki.
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